πͺ΄ "What is the Encounter Doing?" Table
- Lost
- Hurt
- Trapped
- Sleeping
- Eating
- Sick
- Tracking Prey
- Lying in Ambush
- Mating Behavior
- Starving
- Returning Home
- Fleeing
- Plotting
- Holding Captives
- Scavenging
- Building a Camp
- Demolishing
- Doing drugs or drinking
- Artistic pursuits
- Spying
- Committing a crime
- Searching
- Religious ritual
- Setting, putting out, or fleeing a fire
- Weeping
- Excreting
- Bathing
- Socializing
- Gloating
- Something that isnβt on this table.
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π± Encounters should be agentic
π± Encounters should have desires and the ability to pursue them
π± Encounters should be doing something specific when you encounter them
π± The majority of encounters should make an undesirable demand on the player's attention