🌱 Universal 2D6 Encounter Table
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🌱 A 2DX encounter table gives you options to differentiate encounters by likelihood
🌱 The most likely encounters can be mundane to establish the normal of a place
🌱 Make zany encounters the least likely to not make the game feel disjointed
🌱 Reserve the tail ends of all 2DX encounter table for the same unlikely encounters
🌱 Reserve the likeliest encounter in all 2DX for recurring NPCs
🌱 Reserve the major half of a 2DX table for universal threats
🌱 Reserve the minor half of a 2DX table for threats tied to a specific location
🌱 When using the universal 2D6 encounter table, a new location requires only 4 new entries
🪴 "What is the Encounter Doing?" Table
🌱 Making encounter tables specific means frequent restocking is necessary
🌱 Record any extra ideas you have for an encounter table to use them during restocking
🌱 When restocking, come up with new encounters by twisting previous ones
🪴 Break larger tables into d4 chunks
🪴 When writing a d20 table, write 30 entries