🌱 The most likely encounters can be mundane to establish the normal of a place
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🌱 A 2DX encounter table gives you options to differentiate encounters by likelihood
🌱 Make zany encounters the least likely to not make the game feel disjointed
🌱 The majority of encounters should make an undesirable demand on the player's attention
🌱 Recurring characters should invite the party's attention in some way
🌱 Ecological interactions can convey the meaning of their environment