🌱 Reserve the likeliest encounter in all 2DX for recurring NPCs
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🌱 A 2DX encounter table gives you options to differentiate encounters by likelihood
🌱 The most likely encounters can be mundane to establish the normal of a place
🌱 Make zany encounters the least likely to not make the game feel disjointed
🌱 Reserve the tail ends of all 2DX encounter table for the same unlikely encounters
🌱 Reserve the major half of a 2DX table for universal threats
🌱 Reserve the minor half of a 2DX table for threats tied to a specific location
🌱 Maintain a list of NPCs the players liked to bring them back as random encounters
🌱 Universal 2D6 Encounter Table
🌱 Recurring characters give the world a sense of history and interconnectivity
🌱 Recurring characters should invite the party's attention in some way