🌱 Make zany encounters the least likely to not make the game feel disjointed

🌱 A 2DX encounter table gives you options to differentiate encounters by likelihood
🌱 The most likely encounters can be mundane to establish the normal of a place
🌱 Encounters can emphasize the boundaries between locations
🌱 Recurring characters should invite the party's attention in some way

🪴 Alien environments follow their own logic
🌱 Not everything in alien environments should be dangerous or beneficial

Concepts

Random Encounters, Verisimilitude 🌱