🌱 Make environments intrude on the player's desired activities to make them feel dangerously alive

🌱 The majority of encounters should make an undesirable demand on the player's attention
🌱 Encounters should have desires and the ability to pursue them

🪴 Environments may be benevolent, indifferent or hostile
🪴 Alien environments follow their own logic
🌱 Ecological interactions can convey the meaning of their environment
🪴 Biotic & abiotic factors for challenging environments
🪴 Challenging environments should answer three questions
🌰 Plot and narrative need conflict and development

Concepts

Environmental Design