🌱 Ignoring an encounter should be possible, but not simple

🌱 Make environments intrude on the player's desired activities to make them feel dangerously alive
🌱 The most likely encounters can be mundane to establish the normal of a place
🌱 Encounters should be agentic
🌱 Encounters should have desires and the ability to pursue them
🌱 Ignoring an encounter should be a choice with consequences
🌱 The majority of encounters should make an undesirable demand on the player's attention

🌱 Random encounters that are relevant are more interesting
🌱 Random encounters might be at odds with maintaining pace
🌱 Random encounters are (part of) the cost players pay for exploration
🌱 Skipping random encounters means exploration was free
🌱 Ensure that random encounters are interesting and relevant
🌱 Interesting random encounters encourage players to engage with them
🌱 Telegraph the nature of random encounters to let players decide how to engage with them
🌱 Allow players to opt-in or out of random encounters

Concepts

Random Encounters, Player Agency, Player Choice