🌱 Horror encounters should be preceded by two or three omen or aftermath rooms

🌱 Running horror RPGs depends on building tension
🌱 Dungeon narratives should be archaeological delves, or crime scene investigations
🌱 In dungeons, players should be asking "What happened here?"
🌱 Telegraph the nature of random encounters to let players decide how to engage with them

Concepts

Dungeons, Dungeon Crawl, Random Encounters, Information, Telegraphing