🌱 Encounters should be doing something specific when you encounter them
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🌱 Encounters should be agentic
🌱 Encounters should have desires and the ability to pursue them
🪴 "What is the Encounter Doing?" Table
🌱 Excreting NPCs are only interesting if the can experience shame
🌱 The majority of encounters should make an undesirable demand on the player's attention
🌱 Making encounter tables specific means frequent restocking is necessary
🌱 When restocking, come up with new encounters by twisting previous ones
🌱 The encounter die can be the primary driver of play