🌱 Encounters should be agentic
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🌱 Make environments intrude on the player's desired activities to make them feel dangerously alive
🌱 The most likely encounters can be mundane to establish the normal of a place
🌱 Wizards need the ability to do something weird and scary
🌱 Wizards need an escape plan
🌱 Use a specific reaction table for dragons
🌱 Use a specific reaction and action table for wizards
🌱 Encounters can emphasize the boundaries between locations
🌱 Encounters should have desires and the ability to pursue them
🌱 Encounters should be doing something specific when you encounter them
🪴 "What is the Encounter Doing?" Table
🌱 Ignoring an encounter should be possible, but not simple
🌱 Ignoring an encounter should be a choice with consequences
🌱 The majority of encounters should make an undesirable demand on the player's attention
🪴 Alien environments follow their own logic
🌱 Not everything in alien environments should be dangerous or beneficial